EJay
Legionary
(id: EmperorJay)
posted 10-05-13 03:49 PM
EDT (US)
1 / 29
First of all, I can only compare the Iceni with Rome.
I wouldn't say you have to start the the base of Learner Mountain when you chose another faction, but they can be quite different indeed! I would say the biggest differences are found between Barbarians, Latins, Hellenistics and Easterners in general and within those groups the differences are less.
Some examples of Rome vs. Iceni:
Confederacy vs. Client States
The Iceni can offer factions of 'the same blood' (=only a handful) to join their confederacy, which basically makes them join you without bloodshed.
Rome can offer any faction to become a client state, which basically makes them defensive allies who pay you money.
Battle captives
I never managed to capture slaves as the Iceni, so never even had to think about the pros and cons of slavery before I started with Rome.
Unit roster, technologies and building roster
All these are very different between the Iceni and Romans, so you're really making some different choices in regards to priorities. However, basics, of course, remain the same: squalor and food need to be balanced, but how to achieve that is very different. Examples include: Rome has a sanitation type of building which gives public order and growth (Iceni don't), Rome has far more naval choices (Iceni almost non existent).
Can't think of more right now, but to give you an impression.
el_bandito
Legionary
posted 10-07-13 08:57 PM
EDT (US)
5 / 29
Factions with same culture will feel very similar when playing. However, depending on the faction, the start of the campaign could feel very different. The opening moves and challenges of Sparta, Epirus, and Athens, for example, are drastically different from each other even if they share same units and buildings.
EJay
Legionary
(id: EmperorJay)
posted 10-10-13 00:56 AM
EDT (US)
7 / 29
Correct. At the first stage you can have 3 armies and 2 fleets, on the last stage 15 armies and 10 fleets.
el_bandito
Legionary
posted 10-12-13 09:19 AM
EDT (US)
9 / 29
A province has multiple regions inside and one of them will be a walled provincial capital. Once you capture all the regions of a province--such as capturing the regions Appolonia, Pella and Larissa of Macedonia province--you may issue an edict (depending on the limitations) and give the entire province different bonuses that has to do with happiness and wealth and so on.
EJay
Legionary
(id: EmperorJay)
posted 10-13-13 02:34 AM
EDT (US)
10 / 29
At the risk of complicating things too much already I want to make a short addition to el_bandito:
Buildings in a region, affect the entire province. For example, building a temple to Neptune doesn't make sense in a landlocked province, because it adds wealth to maritime commerce buildings.
EJay
Legionary
(id: EmperorJay)
posted 10-24-13 11:46 AM
EDT (US)
19 / 29
I have the same problem as you Warguppy, I haven't found a solution yet!
el_bandito
Legionary
posted 10-27-13 09:56 AM
EDT (US)
24 / 29
You need to wait until the gate icon turns from red to white and then yellow. Only then you will be able to use it. In order to do so, you need to make sure no enemy is inside the gate area, shown as a circle.
Teh_Diplomat
Legionary
posted 11-01-13 11:01 AM
EDT (US)
27 / 29
Diplomacy incursion penalties fall & subsequently your trustworthiness improves every 2 turns - since its 1 year per turn. It works the same obviously with 2 turn or 4 turn per year mods.