It is finally here guys. Read all about the changes here.
http://wiki.totalwar.com/w/Total_War_ROME_II:_Patch_7
Notable stuff include...
1. Better FPS in extreme settings. High end users rejoice!
2. Adjusted siege AI. Mostly fixing their idleness.
3. Balance changes for barbarian shock infantry such as Naked warriors, Ambushers, Berserkers, Painted ones, and Naked swords. Lowered elephant and chariot charge.
4. Lowered potency for boiling oil and towers.
5. Generals die less easily on higher difficulties. Now your general might actually survive his first fight in Legendary mode.
6. Increased space between units and reduced blobbing. (better view on individual kills)
7. Formed Attack button for disciplined (hoplite, pike and legionary) units so they can fight without breaking formation.
8. Guard mode! Men will stay put.
9. Better disengagement. Cavalry more useful now?
10. New levels of Imperium! More of everything.
11. Running while hidden will not reveal the unit. Mostly affecting Multiplayer. Imagine this change with Night Hunters!
12.Baktria most likely the next playable DLC faction! See where their icon is located in the turn phase, in the middle of playable factions?
http://forums.totalwar.com/showthread.php/110536-Next-Playable-Faction-Revealed-in-Turn-Sequence
And many more bug fixes.
For 500 MB size, it sure is a well done patch. I am too excited to sleep, yet too sleepy to play (2:40 AM). Oh the cruelty of the Gods!
Notable stuff include...
1. Better FPS in extreme settings. High end users rejoice!
2. Adjusted siege AI. Mostly fixing their idleness.
3. Balance changes for barbarian shock infantry such as Naked warriors, Ambushers, Berserkers, Painted ones, and Naked swords. Lowered elephant and chariot charge.
4. Lowered potency for boiling oil and towers.
5. Generals die less easily on higher difficulties. Now your general might actually survive his first fight in Legendary mode.
6. Increased space between units and reduced blobbing. (better view on individual kills)
7. Formed Attack button for disciplined (hoplite, pike and legionary) units so they can fight without breaking formation.
8. Guard mode! Men will stay put.
9. Better disengagement. Cavalry more useful now?
10. New levels of Imperium! More of everything.
11. Running while hidden will not reveal the unit. Mostly affecting Multiplayer. Imagine this change with Night Hunters!
12.
And many more bug fixes.
For 500 MB size, it sure is a well done patch. I am too excited to sleep, yet too sleepy to play (2:40 AM). Oh the cruelty of the Gods!
[This message has been edited by el_bandito (edited 11-14-2013 @ 12:33 PM).]