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Topic Subject: The Newb Questions Thread...
posted 10-05-13 01:15 PM EDT (US)   
Well, I guess I'll start with the (to me) obvious question:
Which faction(s) are best to learn the game from (outside doing the Prologue)? Are the factions so different that I'll be climbing Learner Mountain any time I start a campaign with a different faction? More cluelessness to follow...
Thanks in advance!

Life was much easier before I developed a sense of ethics.
Replies:
posted 10-05-13 03:49 PM EDT (US)     1 / 29  
First of all, I can only compare the Iceni with Rome.

I wouldn't say you have to start the the base of Learner Mountain when you chose another faction, but they can be quite different indeed! I would say the biggest differences are found between Barbarians, Latins, Hellenistics and Easterners in general and within those groups the differences are less.

Some examples of Rome vs. Iceni:

Confederacy vs. Client States
The Iceni can offer factions of 'the same blood' (=only a handful) to join their confederacy, which basically makes them join you without bloodshed.
Rome can offer any faction to become a client state, which basically makes them defensive allies who pay you money.

Battle captives
I never managed to capture slaves as the Iceni, so never even had to think about the pros and cons of slavery before I started with Rome.

Unit roster, technologies and building roster
All these are very different between the Iceni and Romans, so you're really making some different choices in regards to priorities. However, basics, of course, remain the same: squalor and food need to be balanced, but how to achieve that is very different. Examples include: Rome has a sanitation type of building which gives public order and growth (Iceni don't), Rome has far more naval choices (Iceni almost non existent).

Can't think of more right now, but to give you an impression.
posted 10-06-13 01:02 AM EDT (US)     2 / 29  
Personally i suggest playing as the Iceni to begin with. There are numerous advantages:

1) You are situated on a island. This gives you a pretty level playing field, and you dont have to be obsessively worrying about attacks from all sides.
2) It is low intensity warfare. Since this will most likely be a learning campaign, you can set yourself the limited goal of only capturing Britannia, before moving on to another faction. The set number of factions- which all have basically the same units allows easy integration into the game.
3) You start as a one city province, giving you an opportunity to learn city management from the ground up.

I Played the prologue then launched myself into a Rome campaign to begin with, but i was too confused. I then decided to try the Iceni, and they really introduced me to the game. I am now on to Athens, which is much more of a challenge...

Hope i helped.

Those who cannot learn from history are doomed to repeat it- George Santayana
History is a guide to navigation in perilous times. History is who we are and why we are the way we are- David C. McCullough
Wars not make one great- Yoda
posted 10-06-13 07:46 AM EDT (US)     3 / 29  
Yes, both replies helped!

So my next questions are:
Am I limited to one army per city (up to a maximum of 15)?
After I take all of a faction's cities they still have armies that attack me (I only seem to conquer them when I kill all their armies as well). Am I correct in this? If so, it will take getting used to as this seems to be the biggest change from all the previous TW games.

Life was much easier before I developed a sense of ethics.
posted 10-06-13 08:56 AM EDT (US)     4 / 29  
Am I limited to one army per city (up to a maximum of 15)?
No, not per city. There're five stages of (not sure what it's called exactly) impressiveness of your imperium. For every stage you can raise 3 more armies, 2 more fleets and 1 spy, dignitary, champion and edict. I cannot find the exact number of regions/provinces needed for advancing to the next level. See the faction panel for your progress.
After I take all of a faction's cities they still have armies that attack me (I only seem to conquer them when I kill all their armies as well). Am I correct in this? If so, it will take getting used to as this seems to be the biggest change from all the previous TW games.
You are correct. Their armies and fleets do begin to suffer from attrition when they have no more cities.
posted 10-07-13 08:57 PM EDT (US)     5 / 29  
Factions with same culture will feel very similar when playing. However, depending on the faction, the start of the campaign could feel very different. The opening moves and challenges of Sparta, Epirus, and Athens, for example, are drastically different from each other even if they share same units and buildings.
posted 10-09-13 09:21 PM EDT (US)     6 / 29  
The maximum number of fleets is separate from the maximum number of armies, correct?

Life was much easier before I developed a sense of ethics.
posted 10-10-13 00:56 AM EDT (US)     7 / 29  
Correct. At the first stage you can have 3 armies and 2 fleets, on the last stage 15 armies and 10 fleets.
posted 10-12-13 09:03 AM EDT (US)     8 / 29  
Okay what is the difference between a region and a province?

Life was much easier before I developed a sense of ethics.
posted 10-12-13 09:19 AM EDT (US)     9 / 29  
A province has multiple regions inside and one of them will be a walled provincial capital. Once you capture all the regions of a province--such as capturing the regions Appolonia, Pella and Larissa of Macedonia province--you may issue an edict (depending on the limitations) and give the entire province different bonuses that has to do with happiness and wealth and so on.
posted 10-13-13 02:34 AM EDT (US)     10 / 29  
At the risk of complicating things too much already I want to make a short addition to el_bandito:

Buildings in a region, affect the entire province. For example, building a temple to Neptune doesn't make sense in a landlocked province, because it adds wealth to maritime commerce buildings.
posted 10-13-13 10:02 AM EDT (US)     11 / 29  
@Eljay: that was actually my next question so it wasn't a complication at all.

When I see a trait that says it effects "local army" does that mean only the army that person with the triat is with? Or does it affect armies in the same region as well?

Sorry if some of these questions are obvious in their answers or if answers can be found elsewhere. It seems trying to get info from the game encyclopedia is really hit or miss.

Life was much easier before I developed a sense of ethics.
posted 10-13-13 01:10 PM EDT (US)     12 / 29  
When I see a trait that says it effects "local army" does that mean only the army that person with the triat is with? Or does it affect armies in the same region as well?
Only the army to which the character is attached, although some specific traits may be different. The wordings vary.
Sorry if some of these questions are obvious in their answers or if answers can be found elsewhere. It seems trying to get info from the game encyclopedia is really hit or miss.
Couldn't agree more, thought it was a useful and nice addition until I actually tried to use it and use the search option...
posted 10-15-13 07:27 AM EDT (US)     13 / 29  
Some of the traits (I think only for agents but I'm not sure) say they are for "this action only". Any idea what this means? Is it something I have to trigger or an action I have to perform or is it passive?

Life was much easier before I developed a sense of ethics.
posted 10-15-13 07:50 AM EDT (US)     14 / 29  
When you get, select or upgrade a trait, it may result in +1 authority, zeal or cunning and/or it may increase or decrease costs and/or increase effectiveness. In this case the improvement applies to all passive and active actions.

However, you may also get to select upgrades to specific actions, f.e. +10% critical chance to poisoning for spies. In this case, it's a passive +10% succes rate to poisoning specifically and not towards other possible actions.

Edit: type

[This message has been edited by EJay (edited 10-18-2013 @ 01:11 AM).]

posted 10-17-13 07:32 AM EDT (US)     15 / 29  
Why would my Diplomacy button be greyed out? It happened over a few turns and but became clickable after I conquered a region (not sure if it was just coincidence).

Life was much easier before I developed a sense of ethics.
posted 10-17-13 10:23 AM EDT (US)     16 / 29  
I don't have a clue

Sounds like a bug to me.
posted 10-17-13 04:28 PM EDT (US)     17 / 29  
If I recall correctly the Diplomacy button thing is most certainly a bug.
posted 10-24-13 09:29 AM EDT (US)     18 / 29  
When I have a general die is there a way to see which army he is in BEFORE choosing his replacement? Certain armies I like to have the general's bodyguard unit be of a certain type is why I ask.

Life was much easier before I developed a sense of ethics.
posted 10-24-13 11:46 AM EDT (US)     19 / 29  
I have the same problem as you Warguppy, I haven't found a solution yet!
posted 10-24-13 08:05 PM EDT (US)     20 / 29  
Is it just me, or do barbarian factions become freaking invincible at some point? I'm playing as the Iceni, and while I was able to unify the British Isles easily, if I so much as touch the mainland the Atrebates kick my ass. They won't even let me use reinforcements despite the fact that my armies are standing right next to each other, and despite the fact that it's just a lot of levy spearmen, they ALWAYS mop the floor with my soldiers! I don't get it! I'm playing on Easy! What's going on?! Do I need to start over or something?! I'M DESPERATE! :angry:

[This message has been edited by The Archpaladin (edited 10-24-2013 @ 08:07 PM).]

posted 10-24-13 10:26 PM EDT (US)     21 / 29  
When I have a general die is there a way to see which army he is in BEFORE choosing his replacement? Certain armies I like to have the general's bodyguard unit be of a certain type is why I ask.
One way would be to keep track of which general is in which army outside of the game (write his name down on a piece of paper or such).

"Freedom is never more than one generation away from extinction." - Ronald Reagan
"Judge them not by the color of their skin, but by the content of their character." - Martin Luther King, Jr.
"Pick up a rifle and you change instantly from a subject to a citizen." - Jeff Cooper
"I like my enemies like James Bond likes his martinis- shaken, not stirred."
My first book, The King's Own
posted 10-25-13 07:38 AM EDT (US)     22 / 29  
I concur. I do not remember any way to quickly tell which army a now deceased General, or Admiral, use to belong to. Best method is trying to remember the names of the armies and navies you have and memorising which General Bodygard units you are employing for each.

Hopefully they get around to developing a solution which is more practial and helpful for players.
posted 10-27-13 08:48 AM EDT (US)     23 / 29  
Let's talk sieges!

I tried sieging a walled town with a bunch of cavalry and a few infantry (one of the Nomadic factions). I got my infantry onto the wall and over the gate. The red gate icon turned white but I still couldn't get through the gate with any units (the gates never opened). There was an enemy unit next to the gate on the inside of the town so I'm not sure if that was why I couldn't get the gate open. Are sieges explained well/at all in the Prologue? I tried playing that but it seems so mind-numbingly tedious that I didn't get far into it.

Life was much easier before I developed a sense of ethics.
posted 10-27-13 09:56 AM EDT (US)     24 / 29  
You need to wait until the gate icon turns from red to white and then yellow. Only then you will be able to use it. In order to do so, you need to make sure no enemy is inside the gate area, shown as a circle.
posted 10-28-13 03:51 PM EDT (US)     25 / 29  
How long does the penalty last for breaking treaties? Are there different penalties depending on the type of treaty?

Life was much easier before I developed a sense of ethics.
posted 10-28-13 03:53 PM EDT (US)     26 / 29  
As an addendum: thanks to any all who have responded to the questions. 'Tis much appreciated.

Life was much easier before I developed a sense of ethics.
posted 11-01-13 11:01 AM EDT (US)     27 / 29  
Diplomacy incursion penalties fall & subsequently your trustworthiness improves every 2 turns - since its 1 year per turn. It works the same obviously with 2 turn or 4 turn per year mods.
posted 11-02-13 01:01 PM EDT (US)     28 / 29  
Does anyone have any idea how/if the families/houses/etc. are chosen for Rome and Carthage and others when the user is not playing as one or the other in the campaign?

Vini, Vidi, Vino.
posted 11-05-13 04:35 PM EDT (US)     29 / 29  
That's a good question Belthronding. I also wonder if the AI factions are given the same faction modifiers as if they were being played by a person (cultural aversion, etc).

Life was much easier before I developed a sense of ethics.
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