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Topic Subject: Patch 8.1 Live
posted 01-10-14 09:16 AM EDT (US)   
Been a while, folks, but we're still playing.

Today, Patch 8.1 has been released. If you've already taken part in the public beta it's exactly the same.

A look at some of the features...
Patch 8.1 - Build 9066.483605

Technical and Performance Issues

  • Fix for dark squares which appeared on the battle terrain, whilst using the "Shader Model 3" graphics setting.
  • Improved performance on the medium Rome siege map.

    Resolved an issue that caused the UI to become unresponsive when the Triumph video plays at the end of a campaign.

    Gameplay Improvements

  • Improved AI parameter balancing: increased tactical focus and aggression, especially for major factions in both Grand Campaign and Gaul Campaign.
  • Improved campaign AI raiding behaviour. AI factions are now more likely to raid during campaigns.

  • Siege artillery now uses flaming projectiles appropriately (when attacking walls and towers).
  • Fixed an issue in siege battle AI which could lead to the general's unit exposing itself to attack when trying to use its special abilities to support assaulting units on walls.
  • Fixed a range of issues with the AI's interaction with walls in siege battles, enabling the AI to conduct a more effective assault using siege towers and ladders.
  • Improved the tactical co-ordination between different sub-groups of units when assaulting the walls in siege battles. When the AI attempts to enter the settlement via the gates, it is now able to do a better job of first eliminating the threat of boiling oil.
  • Fixed an issue which caused units to march off in a random direction when reforming on a siege tower.
  • Improved the behaviour of units when a unit on the ground is ordered to melee-attack a unit on the walls.
  • Boiling oil no longer causes incendiary damage (so wont burn battering rams for example).
  • Improved pathfinding when attacking units on walls with units on the ground or vice versa.
  • Improved attacking siege AIs interaction with walls, and its use of battering rams.

    Usability Improvements

  • Fixed a bug that made it impossible to exchange units during a multiplayer campaign, unless the "Turn time" option was set to "unlimited".
  • Fixed a progression blocker in the Grand Campaign, which occurred when a "Triumph" video played (celebrating a high ranking Roman General). This prevented the player from continuing the game, by making the games UI become inactive.

  • And I shall go Softly into the Night Taking my Dreams As will You
    posted 01-10-14 07:32 PM EDT (US)     1 / 2  
    Good thing they fixed that Triumph video bug, I got caught out by that one and almost ended up abandoning my campaign until I found a workaround.

    StormComing (to me): "Seems like you're way under-ranked"

    Check out my series of guides for the scenario editor in the link below! | Best Otto TR score

    The definitive collection of my scenarios, along with my scenario editor walkthrough, recorded games, and much much more!
    posted 01-11-14 03:42 PM EDT (US)     2 / 2  
    Yes, that caught my eye, too- lots of complaining about it on the forums.

    And I shall go Softly into the Night Taking my Dreams As will You
    Total War: Rome 2 Heaven » Forums » News » Patch 8.1 Live
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