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Topic Subject: Patch IV Beta Released
posted 10-04-13 11:03 AM EDT (US)   
Much cheer was heard around the hollowed halls of the Total War franchise as a Beta for Patch IV for Total War: Rome II was released today. The patch is expected to provide major improvements to technical and performance issues. As well as some major gameplay (such as diplomacy) and usability improvements, such as the return of the Loose Formation ability.
"In order to opt in the BETA please follow the installation procedure:
In your steam game library, right click Total War: Rome II. Then choose Properties and select the BETAS tab. Finally select "patch2beta" from drop down list."
You can find an comprehensive change log for Patch IV over here. As with the Patch III Beta there may be further changes during the process to address any issues or add new changes. So there is currently no official date set for when Patch IV will be released to the public.
Replies:
posted 10-04-13 11:58 AM EDT (US)     1 / 7  
I saw a change to Transport Ships...hoping they are now weak!
posted 10-04-13 01:30 PM EDT (US)     2 / 7  
Stop everything and gasp! I think they might have actually made the Attacking Testuedo useful finally. Thing ranged units also feel a bit less deadly so that may be the cause, or a contributing factor at least. Whilst the Roman lapdogs get the favour of Creative Assembly once more by being able to use Loose Formation, and I haven't found it on many non-Roman units yet.
posted 10-04-13 07:36 PM EDT (US)     3 / 7  
You try the Barbarian ranged units?
posted 10-06-13 06:10 AM EDT (US)     4 / 7  
Oh boy, I can't wait for my workload to ease up!

And I shall go Softly into the Night Taking my Dreams As will You
posted 10-06-13 10:51 AM EDT (US)     5 / 7  
Seems the reason why Testuedo is working better is because most, but not all, ranged units took a severe hit in the Patch 4 Beta. Slingers are just as deadly as ever and still absolutely wreck Roman Units in Testuedo.

Creative Assembly need to get to grips with their balancing, especially these changes stay the same after the Beta phase.
posted 10-08-13 04:57 PM EDT (US)     6 / 7  
The graphical enhancements are fantastic in this beta at the very least. Much more variety in units!

And I shall go Softly into the Night Taking my Dreams As will You
posted 10-11-13 09:32 AM EDT (US)     7 / 7  
As you may, or may not, have noticed a couple of updates for the Patch IV Beta have been released. I've compiled a list of changes below:

- Fix rare crash when AI initiated diplomacy with the player.
Fixed problem with slinger units being overpowered as their shots could hit multiple units and made balancing adjustments to other projectile types.
- Fixed pike phalanx single-click and double-click attack behaviour. They will now try to maintain proper distance from targeted unit instead of running into them.
- Made it much harder for enemy infantry units to move/push through a pike phalanx.
- Flaming projectiles are now set as default for naval artillery when available.
- Increased the range of torches that can be thrown to burn down gates in battles.
- Cinematic camera view in battles now works better with siege vehicles.
- Disabled damage from rolling flammable projectiles that have landed on the ground (This does not include fireball deployables)
- "Army Destroyed" event message now displays the name of the army instead of the name of the general.
- The "Food Shortage" event message no longer contains a list of provinces affected. This can still be reviewed in the Provinces panel.
- Added event message for when units defect during a civil war in Campaign modes.
- Rank up event message now contains the new rank for both characters and armies in Campaign modes.
- When attacking a door of a fort with a battery ram, the per cent of damage will now reach 100% when the door to opens, instead of 20%.
- Fixed issue where double clicking on a map in the map list in the Battle Setup screens (in Custom Battle and Multiplayer Battle modes) would make that map always remain highlighted as if it was selected.
- Fixed multiple issues surrounding certain events being fired at the same time as winning the game.
- The movie player for Campaign movies will now correctly re-initialise its full screen state between queued movies.
- Fixed reinforcing armies unit banners sometimes appearing darker and missing their outlines on the battlefield.
- Unit banners will no longer appear black when turning on unit flags in a battle after turning them off in the campaign map.
- Fixed tooltips for incident event effects in Campaign modes.
- The resources icons in the Trade & Finance tab now fit in the user interface better when multiple (over 6) different types of resources are being traded.
- Fixed face animations and audio not working correctly in the diplomacy screen when declare war, and prevented adding new offers/demands from interrupting the face animations.
- Addressed inconsistencies in the campaign Heads Up Display when selecting between enemy and friendly settlements and characters.
- Added details of the effects to "Public Order" event messages.
- Fixed text clipping issues on building tooltips in Campaign modes in some languages.
- Fixed text clipping on the campaign factors tooltip in some languages, now shows ellipsis to show text has been cut off.
- Fixed possible cut-offs of text in the "Trait / Ancillary Gained" event message in Campaign mode.
- Subtitles added to the Parthia Civil War video in Campaign modes.
- Improved stability when moving between the Campaign game and front end.
- Fixed terrain height melee bonuses, so attackers on higher ground have an advantage.
Total War: Rome 2 Heaven » Forums » News » Patch IV Beta Released
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