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Land & Naval Battle Tactics
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Topic Subject: Authority, Cunning, Zeal.
posted 09-04-13 12:08 PM EDT (US)   
Seems a good topic- getting to grips with the new general traits.

Zeal appears to deal with damage- if you want to use your general as a tank, then Zeal is for you. The first ability unlocked appears to be "War Cry", which lowers enemy morale.

Authority appears to help your general's bonuses/buffing effectiveness- something such as a 10% increase in command aura, and the ability to "Inspire".

Cunning... I'm assuming it'll help with ambushes though I haven't seen a bonus for it yet. The first ability unlocked is "Second Wind".

Thoughts?

And I shall go Softly into the Night Taking my Dreams As will You
Replies:
posted 09-04-13 12:27 PM EDT (US)     1 / 4  
Amusingly enough, the three general traits seem to correspond with "The Big Three" of Hellenistic Era military history ie: Gaius Julius Caesar, Hannibal Barca and Alexander the Great. I'll give a quick breakdown of what I've learned so far.

Authority (The Caesar): This trait turns your general into an exceptional and inspiring leader that men flock towards. This is reflected at first in the "Inspire" skill which gives a boost to the fighting ability of a single unit, but later on the general can unlock skills that allow them to recruit infantry, cavalry, ships and (I think) siege weapons at a reduced cost while also giving them an experience boost (Up to 2 bronze chevrons).

Cunning (The Hannibal): This trait causes your general to focus on using intelligence and ingenuity to defeat his enemies. I haven't had any generals that specialize heavily in this trait yet, but I do know that Cunning focused generals can eventually focus on ambushes and night battles.

Zeal (The Alexander): While Cunning focuses on intelligence to defeat enemies, Zeal uses brute strength and morale boosting & degrading abilities to grind them into the dirt. "War Cry" is the first tier ability, but eventually the general can unlock skills like "Intimidate", which also decreases an enemy unit's morale, and "Into the Breach" which gives a single friendly unit a boost to morale and their charging power. Top end skills include getting more money from looting & raiding and and bonuses to the melee and missile of damage of units in the general's army.

"Life is more fun when you are insane. Just let go occasionally".- yakcamkir 12:14
"It is not numbers, but vision that wins wars." - Antiochus VII Sidetes
"My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel Grayhair
Angel of Total War: Rome II Heaven and the Total War: Attila Forums
posted 09-04-13 12:39 PM EDT (US)     2 / 4  
That's excellent work. Got any specifics on the higher levels?

(Make that your first article )

And I shall go Softly into the Night Taking my Dreams As will You
posted 09-04-13 12:46 PM EDT (US)     3 / 4  
That's excellent work. Got any specifics on the higher levels?

(Make that your first article )
None yet since my highest ranked general is only level 6, but I will definitely do my best to get him more experienced so I can find out.

And I just might write an article about it if someone doesn't beat me to the punch

"Life is more fun when you are insane. Just let go occasionally".- yakcamkir 12:14
"It is not numbers, but vision that wins wars." - Antiochus VII Sidetes
"My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel Grayhair
Angel of Total War: Rome II Heaven and the Total War: Attila Forums
posted 09-04-13 12:53 PM EDT (US)     4 / 4  
I stumbled upon the page in the Encyclopedia which details all that stuff one time when looking for info on what each skill tree led in to. Can't remember how to find it now though, but what DU said is pretty spot on. Some of the bonuses are pretty nice as well.
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