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Land & Naval Battle Tactics
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Topic Subject: Barbarians-cutting them down to size
posted 12-19-13 03:47 PM EDT (US)   
I've noticed that I've taken some heavy losses from barbarian factions recently. It may be because of my rigid adherence to something approaching the classic hastati-principes-triarii combination. But I was wondering if there were any particular strategies people use?

And I shall go Softly into the Night Taking my Dreams As will You
Replies:
posted 12-20-13 04:13 AM EDT (US)     1 / 8  
So I'm not the only one refusing to go Legionary? With the Hat.Princ.Triarii setup, I just ten to accept that the hastati will kick the bucket as it were. Use them and the generals morale support to hold the line, flank with the principes and then when the hastati begin to crumble, charge in with the triarii. Cav I use to just deter the enemy cav.

It is pleasant, when the sea is high and the winds are dashing the waves about, to watch from the shores the struggles of another - Lucretius
posted 12-20-13 04:40 AM EDT (US)     2 / 8  
Barbarians rely on their heavy charge to deal huge amount of damage early on. They augment it with magic spells such as Frenzy. What you need to do is to bait them out. Send a couple of fodder units--Velites are good for it--and bait out their Frenzy. The moment they use Frenzy to attack your over extended Velites, their days are numbered. Just pull back your Velites and lead the enemy to a brief goose chase. Within 30 seconds, the enemy will become noticeably tired due to Frenzy usage and your forces will have much better chance to slug it out against the enemy then.

Bring some cavalry, in case the enemy got some. Cavalry superiority is also essential to beat the barbarians.

As for me, I simply Ballista the enemy elites to death even before they reach my lines. Cheesy, I know.

To sum it out: Do not receive Frenzied charge from the enemy.

[This message has been edited by el_bandito (edited 12-20-2013 @ 04:45 AM).]

posted 12-20-13 06:03 AM EDT (US)     3 / 8  
So I'm not the only one refusing to go Legionary?
Yeah, it should be a reward for slogging your way through half of Europe!

And I shall go Softly into the Night Taking my Dreams As will You
posted 12-20-13 08:20 AM EDT (US)     4 / 8  
I simply Ballista the enemy elites to death even before they reach my lines.
I tend to do this as well. Barring having any ballistae, I use a LOT of missile troops (though they aren't as effective as 3 or 4 ballistae, in my opinion).

Life was much easier before I developed a sense of ethics.
posted 12-21-13 04:27 AM EDT (US)     5 / 8  
How is it a 'Magic Spell'?? Thats one thing that I don't get...the barbarians would get into a frenzy etc, granted its not a 100% accurate way of representing it with the abilities but its only a game after all, they need some easy to understand mechanic for such things

It is pleasant, when the sea is high and the winds are dashing the waves about, to watch from the shores the struggles of another - Lucretius
posted 12-21-13 11:47 PM EDT (US)     6 / 8  
Because in mere 20-30 seconds you get to "very tired" status due to Frenzy usage. That's magical. Meanwhile you can run from one end of the map to the other end just to get "tired".

This makes the AI extremely easy to beat--more so than usual. Just bait out the Frenzy, wait for half a minute for the barbarians to get tired, and engage. The removal of Frenzy actually helps the AI.


CA just needed to increase barbarian units' charge value and it would have worked. But they instead tried to act cool and create more magic abilities to appeal it to the masses.

[This message has been edited by el_bandito (edited 12-21-2013 @ 11:54 PM).]

posted 12-22-13 04:08 AM EDT (US)     7 / 8  
Yes, but what I'm saying is that its not really magical, the barbarians didn't fight with the idea of staying in combat for long, it was a huge mass charge do or die in many instances. Like I said, the frenzy ability isn't exactly a accurate representation of history but its still a representation. But hey ho each to their own

It is pleasant, when the sea is high and the winds are dashing the waves about, to watch from the shores the struggles of another - Lucretius
posted 12-22-13 10:27 AM EDT (US)     8 / 8  
The best approach against a barbarian charge is to hit them from the side while they are charging. That will stop them in place. Be wary of the bad disengagement mechanics though...

Most barbarian units lack heavy armor which in the game works like HP. They are quite vulnerable to a counter-charge because your charge bonus means both sides take damage. Having much more armor means your legionaries lose half their HP but the other side loses almost all of theirs. A second charge (by cavalry) will kill half of them and make the other half rout..

The trick I usually use is to catch them while running (and out of formation) and come at them with heavy infantry from the side. once they stand in one place their charge is useless. In comes the shock cavalry and we call it a day.

A nasty yet historically accurate approach is to reverse-wedge them like in Marathon and Cannae. Place 2-3 heavy infantry in a semi-circle facing the enemy. After the initial charge the 3-5 barbarian units will become locked in melee and stationary. Game mechanics dictate that as they melee they will "spread out" towards the rear, making them more vulnerable to charges from there. Bring a unit to stand somewhere behind the enemy (focal point of the semi-circle) and the AI will interpret that as being surrounded on all 4 sides and rout within seconds.

As always you can pound away with skirmishers. The new whistling shot is quite effective at dropping their stats. The heavy shot makes for heavy casualties.

[This message has been edited by Russian_raider (edited 12-22-2013 @ 10:58 AM).]

Total War: Rome 2 Heaven » Forums » Land & Naval Battle Tactics » Barbarians-cutting them down to size
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