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Topic Subject: Opening Moves - Macedon
posted 09-18-13 05:03 AM EDT (US)   
Here we go, another one.

So far I've picked up that going for Epirus is possibly a good starting point, but leaving Thracia too unguarded will result in a number of barbarians heading your way. I'm going to try and get a balance between the two.



Turn 1-
Research Logistics
Oddy's men to southern borders, recruit 3x hoplites
Attempt to kill Epirite General with Alexandria at Larissa, or passive action.
Pella- Build Outskirts
Champions of Olympus (Champs) change general to Demetrius Kalos (sp), change bodyguard to Companion Cavalry. Forced march south towards Epirus.

Trade Rights with Athens doesn't appear to work T1 any more. Non-aggression with Ardiaei should though!

Over the next few turns move your fleet on (whatever FM is for Fleet) mode towards Apolliana

T2- Attempt to kill the general at Larissa.
Pyrrus should be in the vicinity under Forced March- move both armies into position (don't forget to take the Champs off FM yourself) and attack him under ambush due to the patch 3 changes! Wipe him out.
Assault Larissa. Deal with any reinforcements before attempting to march into the city itself.
Oddy's recruit 3x Levy Pikes. Secure a promotion for the general.

T3- Build Homesteads in Larissa
Research organised supply
Attempt to make spy defect- she'll be useful!
Forced march Oddy's to Apolliana.
Use the Champs to sweep any Epirite armies away let around. Eventually in subsequent turns march them to Pella.

T4- Assault Apoll. Move your navy nearby to help assault, and let any allies go in first to wear them down.
Demolish any barracks in Apoll
Appoint a "garrison army" for Macedonia. The general should be the statesman you dismissed earlier, as you'll be able to recruit him for 0 gold. Garrison in Larssa.
Oddy FM towards Thrace.
Outskirts in Pulpudeva
Bread and Games edict Macedonia

T5- Land Reclimation
Champions move to the border with Tylis, recruit 1 hoplite two slingers.
Oddy's position behind Champs

In Apoll, Consecrated Ground. If the AI has built two barracks, also build a farm.

Athens- Trade Rights.
Ardiaei- Non Agg if not already, TR for 900.

T6&7 - Tylis FM towards Pupudeva. Kill them with your entire army.
Start work on the Holosideros Barracks in Pella.

And I shall go Softly into the Night Taking my Dreams As will You

[This message has been edited by EnemyofJupitor (edited 09-30-2013 @ 02:13 PM).]

Replies:
posted 09-18-13 10:37 AM EDT (US)     1 / 6  
Similar to Carthage and Libya, remember to open diplomatic relations with Athens to reach a trade agreement. Almost a waste of time asking anyone else as the chances of successful negotiations are low. Athens usually agrees due to being having a better opinion of Macedon and their Client State status.

Technology wise it will be interesting to see which route you progress down. Opening the first four turns with a targeted technological rush towards unlocking more of the Barracks building chain seems very reasonable. With the Level 2 Barracks offering access to Citizen Cavalry and Sarissa Shock Cavalry, as well as better infantry and Peltasts.

Worth remembering that Macedon gets a +10% bonus to Industrial Wealth. So building suburbs, which already provide 100 wealth at base level, is a decent method of expanding your tax base. The suburb are 100g more than the Agora, but the upgrade path to Level 2 is cheaper by 300g (so 200g overall).

If you are going to spend any amount of turns training men for the army in Pella thinking about changing the General in command of the army so that you can change the type of bodyguards. Macedon might as well make the best of her situation by possessing two units of Companion Cavalry, with the Greeks possessing few and also unable to recruit them until later. Excluding the possibility of Mercenaries obviously.

Whilst it may then be sensible to pursue the Brick Drier chain if you plan on constructing lots of buildings in at least Macedon province. Due to the extra wealth the Brick Drier brings and the discount to building costs the province will receive. Which can later be retooled to an Agora Maker if one so desires, or replaced with someone else when more money is spare.
posted 09-18-13 01:39 PM EDT (US)     2 / 6  
I like this. I shall attempt to incorporate.

And I shall go Softly into the Night Taking my Dreams As will You
posted 09-21-13 09:01 AM EDT (US)     3 / 6  
Well. Taking Macedonia is the easy bit-recruit some hoplites on the first turn, take out the armies around Larissa (with Patch 3 it's even easier- ambush Pyrrus who's on Forced March first), take Larissa itself by turn 2, then force march up to the coast whilst your fleet sails round to wipe out Epirus by turn 4.

The problem comes in Thrace. The Thracians are bastards, and following the new battle changes I can't defeat them very easily. The option to sit tight and defend is very tempting, but it means that I will miss the chance to nip them in the bud, not to mention paying upkeep for these units that I won't be utalising. Hm...

And I shall go Softly into the Night Taking my Dreams As will You
posted 09-30-13 02:14 PM EDT (US)     4 / 6  
Hello all, here's what I've got so far...

And I shall go Softly into the Night Taking my Dreams As will You
posted 10-01-13 11:31 AM EDT (US)     5 / 6  
I know Creative Assembly said they adjusted the AI, later in the Patch 3 Beta cycle, to deal with the changes to Forced March. Does Pyrrhus of Epirus still leave himself open to being ambushed in the Forced March stance after the changes made?
posted 10-03-13 07:47 AM EDT (US)     6 / 6  
It's on my stuff to check. That would make the first 3 turns even easier though.

And I shall go Softly into the Night Taking my Dreams As will You
Total War: Rome 2 Heaven » Forums » Guides & Articles » Opening Moves - Macedon
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